44 ( +1 | -1 ) Sicilian defence.The sicilian is renowned for being a resilient counter attacking defence which has and stil is being used in countless master games. But is it really a defence for a level 1500 chess player. Is it just too complicate for class C players? What do you think. What has been your experience of it. If you think it is a hard opening then say why and say what you think are easiest to learn. Looking forward to your response. My Regards TomRH
47 ( +1 | -1 ) I play Sicilian only against 1.e4IMO rating hasd nothing to do with opening selection, comfort is. You need to study all options to 1..c5 and decide if you will be patient enough to be successful. The only reasonable option is 1..e5, but the same situation there. Do you wnat to face the Kings Gambit for example.
Do not get yourself detered with bad lines like 1...d4 or g6 or b6. Even if those openings give you more comfort short term, they are a waste of valuable long term development of your game.
52 ( +1 | -1 ) I have played the Sicilan defence for quite some time , Kan predominantly . occasionally the Taimanov and rarely the Najdorf. In my humble opinion any mainstream defence is o.k. providing the basic strategic themes are understood, this is added to with analysis of master games in your chosen defence and more importantly practise and analysis of your own games. Personal style is another factor to take into account. I suggest to try several and then take your pick, one I definately would chose is , 1,..... e5
60 ( +1 | -1 ) In an earlier thread, I had said that many think the Sicilian is too complex for this level of play. I then re-checked my source and found that I was mistaken -- certain variations of the Sicilian (like the Najdorf, for example) are likely too complex. But others are perfectly fine because it's much easier to understand what you're trying to do.
I have noticed that many players at this level won't let you play your favorite open Sicilian variation -- everyone seems to like to play closed Sicilians or weird moves as white. I'd give it a shot though and see how you like it.
84 ( +1 | -1 ) "The only reasonable option [to c5] is 1..e5"?Oh, come on now--to begin with, the French and Caro-Kann are MORE than reasonable alternatives to the Sicilian and Double eP endings, so that's a refutation right there. Moreover, since I've managed a long and relatively successful chess career in spite of almost never playing either 1.e4 c5 or 1.e4 e5, those moves do not seem absolutely necessary to development as a chessplayer! ;-)
On the other hand, most variations of the Sicilian follow a sophisticated positional plan: give up time in exchange for a solid central P structure that will be advantageous in the late middlegame and endgame . . . IF you last that long, given that White will have an early initiative. Therefore, if you REALLY hate defending, avoid most Sicilians unless you are deliberately torturing yourself in order to improve your defensive skills.
203 ( +1 | -1 ) Maybe we need to take into account......The level of opposition you are likely to face. The answer here might well be "somewhere in the region of your own level and a bit higher". Given that response, the Sicilian is a perfectly reasonable opening, whatever level you are playing at. My own recommendation would be to play the Dragon Variation. To be sure, at the highest levels of play, there is a very dark cloud hanging over it (viz. the Porcupine Attack), but that's advanced theory. In any case, I think a final verdict has yet to be returned. The basic idea is for Black to build a solid K-side behind the fianchetto bishop, a reasonable and solid share of the centre, together with counterattack down the Q-side (often via the c-file, but the a-, b-, and d-files also come into play depending on how things develop), supported by the dark-squared bishop.
The opening moves go: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 ... with ...Bg7, ...Nc6, and ...O-O to come.
If White plays 6.f4 (the Levenfish) Black ought to play 6...Nc6 first, as 6...Bg7 can lead to trouble: 6.f4 Bg7 7.e5 dxe5 (7...Nh4! 8.g4? Nxf4 9.Bxf4 dxe5 forking N and B) 8.fxe5 Ng4 9.Bb5+ Nc6 (Check out why 9...Bd7 and 9...Kf8 won't work) 10.Nxc6 Qxd1+ 11.Kxd1 Nf2+ 12.Ke2 Nxh1 13.Nd5 ... White is the exchange down, but the Black knight is trapped on h1, and White still has a formidable looking attack in train.
At move 6, White can play quietly with 6.Be2 or 6.g3, which allows Black to continue with his own plans.
Currently the main line is 6.Be3, inaugurating the Yugoslav (aka Porcupine) Attack. A possible line runs: 6.Be3 Bg7 7.f3 (7.Qd2 or 7.Bc4, then 7...Ng4 is fine for Black. See if you can work out why) 7...Nc6 8.Qd2 O-O 9.Bc4 (9.O-O-O is also possible) 9...Bd7 10.O-O-O Rc8 11.Bb3 Ne5 ... White is about ready to begin operations on the K-side with h4, g4 and maybe Bh6; whilst Black's command of the c-file offers fine counterattacking chances, often involving a timely exchange sac on c3. No doubt others will deride the line as too complicated, theoretical etc (not to mention 'bad'), and there is something to that, but there are two things to bear in mind. One is that the line is, broadly speaking, fairly straightforward. After a few games you will get a reasonable idea of what you are trying to do. The other is: your opponents have got to 'prove it' in actual play. Best wishes, Ion
88 ( +1 | -1 ) Quick dragon notes1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7, and then 7.Bc4 doesn't quite fear 7...Ng4 since 8.Bb5+ would be strong, maybe even winning the knight. Of course, ...Ng4 is a threat that will eventually be real, so playing f3 early is a good idea. Watch out for that Bb5+, as it seems to me to be the counter to ...Ng4 when the Ng4 move is actually premature.
There is only one downside that I can see to playing the dragon -- it's so exciting to play (both players usually very aggressive) that when white deviates much earlier, it's kinda disappointing and makes you sad for the rest of the game.
I think this is a decent introduction/tutorial for the Dragon: -> www.chesscity.com . It gives you a good idea of what you should be doing so that you don't reach the position after move 11 and then have no idea why your pieces are where they are.